Mashable is pointing to a games designer called Jane McGonigal who is making the case that the increasingly complex video games may be developing the kind of skills that can be applied to real world problems:
“McGonigal asks what would happen if we were able to tap into the emotional resonance and powerful feedback loops we find within games and apply them to solving real-world problems. Since we routinely save worlds inside of games, might there be a way to “learn the habits of heroes” and do more to incentivize world-changing in our offline real lives?”
For me, it raises a few interesting questions about how far the circumstances in which the people we elect to make our policies differ from this adventurous games environment – and the different penalties for failure.
Like a bee in a bottle Ms McGonicals words shall resonate through the wonderland of Alice.
Alice was so inclined as to ask, “But what measure of significance especially in evoking an association of emotion to a somewhat mechanical systemic approach that is so obviously exposed to periodic forces”.
“Oh very well” replied the white rabbit, “It is merely her own frequency that is only equally close to the natural dampened of the system in itself lasting too short a time to be observed directly.”
“Do you really think so?” said Alice